We had our first “problem solving” -meetings the past week. We sure did tackle some of the major problems but the reality is that every time we sit down together, a bunch of new problems occur.
One of the causes for our problems is that there still wasn’t enough pre-planning. The modelling, rigging and texturing were all made following a “to do” -list. That was great! But the problem was that we never did any real decisions concerning how to name the files, where to save them, what to do when you update a file but you dont want to delete the previous one, and so on…This was all done in a sort-of-orderly fashion and the result was folders full of files that where sort of organized. And with a group of 14, it really cant be sort of organized.
In the picture there’s Tiina, Markus, Juho and Jussi and on the screen there is the list of all of our problems. When ever somebody solves something, we mark down the date and the name of the person who solved the problems. (This way we can ask the person directly if there’s still something wrong.)
We were wondering how to produce clouds. First we planned that they would be just 2D images but then Hannu found this cloud generator at Blendernation.com! It turned out to be simple, good looking and easy to use.
So we’ll definitely be using that! It’s a shame that everything isn’t so easy
I used the word “problem” a bit too much
Let’s call them “challenges” from now on.
Today we decided NOT to use the cloud generator. It produces too realistic clouds and we are looking for “cartoony” clouds
So, they will be drawn in 2D.
[...] We didn’t have a technical director. Every time a problem occurred it was a mystery who should fix it and how. If we had had a person dedicated only to this, [...]