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	<title>3D Animation Project</title>
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	<description>Making of: Our 1st 3D animation film</description>
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		<title>3D Animation Project</title>
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		<title>The end.</title>
		<link>http://3danimationproject.wordpress.com/2011/03/08/the-end/</link>
		<comments>http://3danimationproject.wordpress.com/2011/03/08/the-end/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 14:17:52 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
				<category><![CDATA[§. Producer´s Tools]]></category>
		<category><![CDATA[TOOLS FOR SELF-STUDY]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[storyboard]]></category>
		<category><![CDATA[stumbling block]]></category>
		<category><![CDATA[technical director]]></category>

		<guid isPermaLink="false">http://3danimationproject.wordpress.com/?p=485</guid>
		<description><![CDATA[In the following text we’ll try our best to explain the biggest stumbling blocks of our project, hopefully in a way that is helpful to all of you who are about to start your own project.  This will be the last post about our own 3D animation project, since the project itself is suspended. We [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=485&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2F3danimationproject.wordpress.com%2F2011%2F03%2F08%2Fthe-end%2F&amp;linkname=The%20end."><img src="http://shongjog.files.wordpress.com/2010/06/facebook-like-button.jpg?w=500" alt="Like this on Facebook" /></a></p>
<p>In the following text we’ll try our best to explain the biggest stumbling blocks of our project, hopefully in a way that is helpful to all of you who are about to start your own project.  This will be the last post about our own 3D animation project, since the project itself is suspended. We also put together a video presentation of all the material that was made during the project. There are cool characters, style frames, sketches and even animation <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  !</p>
<div class='embed-vimeo' style='text-align:center;'><iframe src='http://player.vimeo.com/video/19605064' width='400' height='300' frameborder='0'></iframe></div>
<p>We started the animation in the fall of 2009 as an extra project alongside school.  The <a href="http://3danimationproject.wordpress.com/2009/10/01/c/">original idea</a> belongs to Hannu and Outi who decided to put a crew together to make a short animation film about turkeys. Our plan was to make a good-looking animation with a nice storyline and likeable character. This was a pioneer project in our school, because we incorporated people from the AV-fields, interactive and visual fields. That is why our second goal besides the quality of the animation was just to see the pipeline of a CGI animation project with a crew as big as this. We didn’t finish the animation, but we sure reached the second goal!</p>
<p style="text-align:center;"><strong>The proper way to end a project</strong></p>
<p>We had a final meeting with the crew in 15.1.2011 so we could discuss about the suspended project and share our experiences of the whole thing. It was a short notice invitation, so only half of the crew was able to show up (Outi, Hannu, Markus, Tiina, Juho, Martti, Robert).</p>
<p>Everyone was sorry that the final product didn’t get ready, but as said earlier, the biggest trophy was to learn the different stages of a project like this. Especially for those of us who had never been in an animation project before!</p>
<p><strong>Here is a list of the biggest problems that we had during the production:</strong></p>
<p><strong>1)</strong> The project was <strong>extracurricular</strong>, so basically most of the work was done after school. The <a href="http://3danimationproject.wordpress.com/2010/01/26/meetings/">meetings</a> were always in the afternoon and there was no time arranged to do all of the work. At first it worked when everyone was excited about the new project. Soon enough it became too stressful to do all of this ”in your free time”. Motivation was sometimes hard to find. Close to the end, people started to have other projects and internships that took even more time from the project.</p>
<p><strong>2)</strong> The whole project swelled <strong>too big</strong> for us to handle. The script ended up being around 3-4 minutes and there were complicated characters and shots to be made. At this point we just decided to push through and expand the timeline of the project. The right thing to do would have been to strip the project from all of the extra material and just focus on the essential idea of the script.</p>
<p><strong>3)</strong> The <a href="http://3danimationproject.wordpress.com/2010/01/06/k/">3D <strong>storyboard</strong></a> that we made was good for the editor and the director of photography to make plans that had to do with their work. It also looked good as an animatic! The problem was that the 3D storyboard didn’t work for the rest of the crew as well. We should have also made a nice hand drawn storyboard (well planned poses, expressions, etc.) to go with the other one. As a shortcut we just went with the one that we already had. The illustrated version would have helped us in many different cases (character design, modelling, directing, voice acting, animating, etc.)</p>
<p><strong>4) </strong> We didn’t have a place to call our ”<strong>studio</strong>”. Everybody worked from home or in different classrooms. This made communication hard and the work became more and more unsynchronized.  This was a matter of resources.</p>
<p><strong>5) </strong> We didn’t have a <strong>technical director</strong>. Every time a <a href="http://3danimationproject.wordpress.com/2010/04/24/2-problems-solved-98-to-go/">problem</a> occurred it was a mystery who should fix it and how. If we had had a person dedicated only to this, it would have taken the stress off the artist. We also lacked many other vital persons like a set decorator, concept artist, etc. Again, a matter of resources.</p>
<p>Hopefully these were helpful and don’t forget to see the rest of the blog for tips on more specific topics. Leave a comment, tell us what you think and share your own experiences! We are leaving this animation behind to make room for future projects! So if you have any links, ideas for a post or something else, please share the fun <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thank you,</p>
<p>The Turkeys</p>
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		<title>Making of The Gruffalo</title>
		<link>http://3danimationproject.wordpress.com/2011/01/19/making-of-the-gruffalo/</link>
		<comments>http://3danimationproject.wordpress.com/2011/01/19/making-of-the-gruffalo/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 14:27:35 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
				<category><![CDATA[WWW]]></category>

		<guid isPermaLink="false">http://3danimationproject.wordpress.com/?p=478</guid>
		<description><![CDATA[A great documentary about making an animated film. This is really interesting because the backgrounds are made with &#8220;stop-motion&#8221; and the characters with CGI. Check it out!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=478&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://3danimationproject.wordpress.com/2011/01/19/making-of-the-gruffalo/"><img src="http://img.youtube.com/vi/_uFld7yatGo/2.jpg" alt="" /></a></span>
<p>A great documentary about making an animated film. This is really interesting because the backgrounds are made with &#8220;stop-motion&#8221; and the characters with CGI. Check it out!</p>
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		<title>A Blog worth subscribing to!</title>
		<link>http://3danimationproject.wordpress.com/2010/12/02/a-blog-worth-subscribing-to/</link>
		<comments>http://3danimationproject.wordpress.com/2010/12/02/a-blog-worth-subscribing-to/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 14:30:34 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
				<category><![CDATA[§. Producer´s Tools]]></category>
		<category><![CDATA[c) Schedulling and budgeting]]></category>
		<category><![CDATA[WWW]]></category>

		<guid isPermaLink="false">http://3danimationproject.wordpress.com/?p=475</guid>
		<description><![CDATA[Here is a blog by Nick Dorra including awesome tips on producing animation. The newest post is about budgeting and why animation costs more than live-action.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=475&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nickdorra.com/blog/2010/12/what-makes-an-animated-film-expensive/">Here is a blog by Nick Dorra </a>including awesome tips on producing animation. The newest post is about budgeting and why animation costs more than live-action.</p>
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		<title>A video that solves all of your problems!</title>
		<link>http://3danimationproject.wordpress.com/2010/11/09/a-video-that-solves-all-of-our-problems/</link>
		<comments>http://3danimationproject.wordpress.com/2010/11/09/a-video-that-solves-all-of-our-problems/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 11:26:39 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
				<category><![CDATA[WWW]]></category>

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		<description><![CDATA[Martti: I just came across this awesome video that explains basically everything you need to know about 3D animation and it&#8217;s pre-production! Enjoy<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=468&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Martti: I just came across this awesome video that explains basically everything you need to know about 3D animation and it&#8217;s pre-production! Enjoy</p>
<span style="text-align:center; display: block;"><a href="http://3danimationproject.wordpress.com/2010/11/09/a-video-that-solves-all-of-our-problems/"><img src="http://img.youtube.com/vi/O-qLBXIX2Mk/2.jpg" alt="" /></a></span>
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		<title>What now? Time for work?</title>
		<link>http://3danimationproject.wordpress.com/2010/09/15/what-now-time-for-work/</link>
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		<pubDate>Wed, 15 Sep 2010 11:19:00 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
		
		<guid isPermaLink="false">http://3danimationproject.wordpress.com/?p=454</guid>
		<description><![CDATA[By Martti, Producer: Hi everyone! The summer holiday is coming to its end and we will start planning the future of our animation&#38;blog any day now It&#8217;s nice to see that there has been a group of followers through the whole summer, and I hope that you guys will keep in touch.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=454&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>By Martti, Producer:<br />
Hi everyone! The summer holiday is coming to its end and we will start planning the future of our animation&amp;blog any day now <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  It&#8217;s nice to see that there has been a group of followers through the whole summer, and I hope that you guys will keep in touch.</p>
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			<media:title type="html">turkeys3d</media:title>
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		<title>Work in progress #1, Thoughts and comments</title>
		<link>http://3danimationproject.wordpress.com/2010/06/22/448/</link>
		<comments>http://3danimationproject.wordpress.com/2010/06/22/448/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 14:03:24 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
				<category><![CDATA[a) Animation]]></category>
		<category><![CDATA[b) Lights and special effects]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[3d model]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Art Director]]></category>
		<category><![CDATA[digital art]]></category>
		<category><![CDATA[director of photography]]></category>
		<category><![CDATA[DOP]]></category>

		<guid isPermaLink="false">http://3danimationproject.wordpress.com/?p=448</guid>
		<description><![CDATA[By Tiina Pyykkö, AD: This is a scene from the beginning of the story, in which Marilyn approaches her new home in a pickup truck. In the background you can see the farmyard, but also the rest of the world created for “Homecoming”: 3D-field around the farm and trees at the edges of the field. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=448&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://3danimationproject.wordpress.com/2010/06/22/448/"><img src="http://img.youtube.com/vi/GoONoCqH5rs/2.jpg" alt="" /></a></span>
<p>By <strong>Tiina Pyykkö</strong>, AD:</p>
<p>This is a scene from the beginning of the story, in which Marilyn  approaches her new home in a pickup truck. In the background you can see  the farmyard, but also the rest of the world created for “Homecoming”:  3D-field around the farm and trees at the edges of the field. Behind  3D-models lies a painting (made by digital artist <a class="wp-caption" href="http://www.coroflot.com/public/individual_details.asp?individual_id=328430&amp;" target="_blank">Sini Pakarinen</a>) that  gives a rather realistic illusion of hills far away in the horizon, sky  and clouds. The clouds appear to be moving, but they stay still on the  painting &#8211; only the camera is moving.</p>
<p><a href="http://3danimationproject.files.wordpress.com/2010/06/3dfarm_and_background.jpg"><img class="aligncenter size-thumbnail wp-image-449" title="3dfarm_and_background" src="http://3danimationproject.files.wordpress.com/2010/06/3dfarm_and_background.jpg?w=150&#038;h=75" alt="" width="150" height="75" /></a></p>
<p>The colours of the farm and rest of the world are pretty much what I  wanted, but for some reason the colours on Marilyn sitting near to  camera look horrific, like there would be a whole lot of grey used on  her textures. My guess is that, due to paleness of Marilyn’s skin and  hair, the green light reflecting from the back of the pickup truck mix  up with colours on Marilyn and this makes her look at least nauseous, if  not absolutely a corpse. By changing the colour of the car for example  into brown and making Marilyn’s own colours a bit stronger she will  probably look alive and charming again. Also, in this clip our  cinematographer hasn’t finished the lightning yet and I believe there is  no light aimed directly to Marilyn, so after fixing the textures and  lights the clip will surely look quite different from this raw version.</p>
<p>So what this clip teaches me about designing characters for  3D-animation? It’s not enough that character’s colours look good on the  model sheet, for they will be in interaction with reflections from many  different objects during the animation, for example as common object as  green grass. White and light yellow look so cute on a character, but  they probably make the person adjusting the lamps on scene to pull his  hair off. I’m not saying that you shouldn’t use light colours, I just  think it’s important to be aware that it’s difficult to keep light  colours pure without burning them through with too much light on the  scene. Even better if you have time to test your charchter in different  surroundings before the actual animating begins to make sure its colours  really fit in.</p>
<p>By <strong>Hannu Koivuranta</strong>, Lighting Lead &amp; Director of Photography:</p>
<p>This is also done, but needs some minor tweaking. The shadows are too strong inside the car and it just doesn&#8217;t look real. Marilyn is also a very difficult character to light, since the topography of her face is very 3-dimensional and the shader of her hair has not been fixed (it emits too much light).</p>
<p>This video is an early draft of the shot. The background is not in its right place. The farm is supposed to reveal itself from the right side of the image, behind the car. It would then be in sync with Marilyn peeking through the board and the road wouldn&#8217;t pass the car as it does in the end.</p>
<p>The background layer is also out of place &#8211; it is accidentally moving, which should not be the case.</p>
<p>On top of all this, the final camera movement is missing. We were going for a hand-held look to emphasize Marilyn&#8217;s experience of arrival to the strange new farm.</p>
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			<media:title type="html">turkeys3d</media:title>
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		<title>3D Animation Project @ TAF 2010 (Tampere Art Factory)</title>
		<link>http://3danimationproject.wordpress.com/2010/05/31/taf10/</link>
		<comments>http://3danimationproject.wordpress.com/2010/05/31/taf10/#comments</comments>
		<pubDate>Mon, 31 May 2010 08:50:22 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
				<category><![CDATA[§. Producer´s Tools]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[production blog]]></category>
		<category><![CDATA[seminar]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[taf]]></category>
		<category><![CDATA[tampere art factory]]></category>

		<guid isPermaLink="false">http://3danimationproject.wordpress.com/?p=441</guid>
		<description><![CDATA[3D Animation Projects producers Martti and Robert were giving a speech few weeks ago on TAF seminar, which was a big honour. The title of the seminar was How Can Universities Give Students a Kick to go Global: &#8220;We mainly spoke about how students can start marketing their project right from the beginning. It is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=441&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://tampereartfactory.blogspot.com/"><img class="aligncenter size-medium wp-image-442" title="Taf10" src="http://3danimationproject.files.wordpress.com/2010/05/taf10new.jpg?w=300&#038;h=132" alt="" width="300" height="132" /></a></p>
<p>3D Animation Projects producers Martti and Robert were giving a speech few weeks ago on TAF seminar, which was a big honour.</p>
<p>The title of the seminar was <a href="http://tampereartfactory.blogspot.com/2010/04/taf-seminar-how-can-universities-give.html" target="_blank">How Can Universities Give Students a Kick to go Global</a>:</p>
<p>&#8220;We mainly spoke about how students can start marketing their project right from the beginning. It is common for student projects to end up just straight to the school library &#8211; some of them will probably be sent to festivals, and that&#8217;s that. We wanted to take the marketing a little bit further.</p>
<p>So we decided to open up the game in social media with:</p>
<p>- <a href="http://3danimationproject.wordpress.com/" target="_blank">Production Blog</a></p>
<p>- <a href="http://www.facebook.com/group.php?gid=268267688784&amp;ref=ts" target="_blank">Facebook group</a></p>
<p>- <a href="http://www.flickr.com/photos/3danimationproject/" target="_blank">Flickr account</a></p>
<p>- <a href="http://www.wreckamovie.com/3danimationproject2" target="_blank">Wreckamovie</a></p>
<p>We realized that it was a very succesful way to open  up the conversation globally and also make new friends and contacts from the 3D Animation field. We got great face to face feedback from a few listeners from the audience. We were even asked to speak about our production blog at a media school in Germany.</p>
<p>So there might be new interesting possibilities for us in the near future. We are very grateful to <a href="http://tamk-artmedia.blogspot.com/" target="_blank">TAMK University of Applied Sciences (Art and Media)</a> for the opportunity to introduce our project at TAF ´10 . &#8220;</p>
<p><a href="http://home.tamk.fi/~cai/TAF_Mag_2.pdf" target="_blank">TAF 2010 Magazine</a> in Finnish: Our project on pages <a href="http://home.tamk.fi/~cai/TAF_Mag_2.pdf" target="_blank">22-23</a></p>
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		<title>CGcookie, Blendercookie</title>
		<link>http://3danimationproject.wordpress.com/2010/05/19/cgcookie-blendercookie/</link>
		<comments>http://3danimationproject.wordpress.com/2010/05/19/cgcookie-blendercookie/#comments</comments>
		<pubDate>Wed, 19 May 2010 09:34:15 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
				<category><![CDATA[e) Modelling]]></category>
		<category><![CDATA[f 2) Texturing]]></category>
		<category><![CDATA[WWW]]></category>
		<category><![CDATA[3d studio max]]></category>
		<category><![CDATA[blendercookie]]></category>
		<category><![CDATA[cgcookie]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[uv-mapping]]></category>

		<guid isPermaLink="false">http://3danimationproject.wordpress.com/?p=421</guid>
		<description><![CDATA[By Juho Korhonen, modelling&#38;texturing: When I started working on this project, I hadn’t done a whole lot of work with Blender (I had used mainly 3D Studio Max before). I knew the basics of the interface plus I’d done some modelling &#38; texture work with it. However, the animation process required much more advanced modelling, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=421&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cgcookie.com/"></a><a href="http://3danimationproject.files.wordpress.com/2010/05/cgcookie2.jpg"><img class="aligncenter size-full wp-image-425" title="cgcookie" src="http://3danimationproject.files.wordpress.com/2010/05/cgcookie2.jpg?w=500" alt=""   /></a><br />
By Juho Korhonen, modelling&amp;texturing:</p>
<p>When I started working on this project, I hadn’t done a whole lot of work with Blender (I had used mainly 3D Studio Max before). I knew the basics of the interface plus I’d done some modelling &amp; texture work with it. However, the animation process required much more advanced modelling, UV-mapping and in-depth work with materials, just to name a few.</p>
<p>At first, I didn’t know how to do most of the stuff. Quite frankly, I didn’t have to – I was there to learn and, in my opinion, with enough motivation and ambition there’s nothing that cannot be learned or left to the ”natural talents”. The bottom-line of our project was to learn the entire production process of an animation.</p>
<p>Anyway, the entire animation project ended up being a huge step for me and I find my 3d skills advanced radically. No results simply came out of thin air, however. That’s why I must mention a little site called Blendercookie.com (an off-spring of Wes Burke’s CGCookie.com) for their clear, professional quality free tutorials ranging from the very basics to highly advanced modelling, animation and rendering. Look, I don’t want to make this sound like an overblown Oscar-speech, but I honestly could not have made it this far without the help from Blender Cookie.</p>
<p>Infact, if you are the least bit interested in 3d graphics and/or animation, I urge you to visit CG Cookie and Blender Cookie.</p>
<p><a href="http://www.cgcookie.com/">CGcookie</a></p>
<p><a href="http://www.blendercookie.com/">Blendercookie</a></p>
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		<title>A tough decision</title>
		<link>http://3danimationproject.wordpress.com/2010/05/11/a-tough-decision/</link>
		<comments>http://3danimationproject.wordpress.com/2010/05/11/a-tough-decision/#comments</comments>
		<pubDate>Tue, 11 May 2010 08:00:44 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
				<category><![CDATA[a) Animation]]></category>
		<category><![CDATA[§. Producer´s Tools]]></category>

		<guid isPermaLink="false">http://3danimationproject.wordpress.com/?p=414</guid>
		<description><![CDATA[When we first started the project, we all wanted to see the process of making a 3D animation. That goals is almost reached, and a lot has been learned. The second goal was to get a polished, quality product: the animation itself. Now it&#8217;s beginning to look like the second goal will not be reached [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=414&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>When we first started the project, we all wanted to see the process of making a 3D animation. That goals is almost reached, and a lot has been learned. The second goal was to get a polished, quality product: the animation itself.</p>
<p>Now it&#8217;s beginning to look like the second goal will not be reached before summer holidays. Two animators are just not enough, because the job is being done after school days.</p>
<p>But not all hope is lost! We will be doing a 20 second trailer for the movie before summer holidays. So this all is not going to waste. We have learned and shared a lot of valuable information and gotten great feedback. That can all be used on later projects! The trailer and all of the characters, terrains and backgrounds will be published later here or on our website.</p>
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		<title>Understanding the workflow</title>
		<link>http://3danimationproject.wordpress.com/2010/05/11/understanding-the-workflow/</link>
		<comments>http://3danimationproject.wordpress.com/2010/05/11/understanding-the-workflow/#comments</comments>
		<pubDate>Tue, 11 May 2010 07:08:30 +0000</pubDate>
		<dc:creator>turkeys3d</dc:creator>
				<category><![CDATA[a) Animation]]></category>
		<category><![CDATA[a) Editing]]></category>
		<category><![CDATA[§. Producer´s Tools]]></category>
		<category><![CDATA[b) Lights and special effects]]></category>
		<category><![CDATA[b) Sound editing]]></category>
		<category><![CDATA[c) Compositing]]></category>
		<category><![CDATA[c) Schedulling and budgeting]]></category>
		<category><![CDATA[d) Rendering]]></category>
		<category><![CDATA[e) Sound]]></category>
		<category><![CDATA[animating]]></category>
		<category><![CDATA[deadline]]></category>
		<category><![CDATA[diagram]]></category>
		<category><![CDATA[dropbox]]></category>
		<category><![CDATA[file]]></category>
		<category><![CDATA[folders]]></category>
		<category><![CDATA[plan]]></category>
		<category><![CDATA[VUE]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://3danimationproject.wordpress.com/?p=396</guid>
		<description><![CDATA[Our lighting lead/director of photography planned this diagram first on a chalkboard and then with VUE. There are two main points why diagrams like this are important: 1) Making the folder structure clear to everybody. The first row in the diagram explains the names of the folders and who&#8217;s job it is to transfer files [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=3danimationproject.wordpress.com&amp;blog=10670393&amp;post=396&amp;subd=3danimationproject&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://3danimationproject.files.wordpress.com/2010/05/workflow-copy-copy.jpeg"><img class="aligncenter size-full wp-image-397" title="workflow-copy-copy" src="http://3danimationproject.files.wordpress.com/2010/05/workflow-copy-copy.jpeg?w=500&#038;h=247" alt="" width="500" height="247" /></a>Our lighting lead/director of photography planned this diagram first on a chalkboard and then with <a href="http://vue.tufts.edu/">VUE</a>. There are two main points why diagrams like this are important:</p>
<p>1) Making the folder structure clear to everybody. The first row in the diagram explains the names of the folders and who&#8217;s job it is to transfer files in and out of there. As we&#8217;ve told, we are using <a href="https://www.dropbox.com/">Dropbox</a> and it gets easily messed up if there is no plans how to name the files and folders.</p>
<p>2) Making the workflow clear to everybody. Even the crewmembers with  &#8220;minor&#8221; roles need to know what&#8217;s about to happen. Also different deadlines are easy to set when you can visualize the path of he project.</p>
<p>This kind of diagram SHOULD have been done from the beginning of the project, but better now than never. It would be wise to print  the whole diagram on a huge piece of paper and hang it somewhere so that everybody could see it every day. (You could even have little name-tags that would indicate the person working on a certain stage.)</p>
<p>The day after this was done, we found out that the composing can be done with blender. So we deleted the &#8220;After Effects&#8221;-stage, because it&#8217;s better/faster to do the job with the same programm. The point here is: make your diagrams easy to correct, because there will be corrections!</p>
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