By Tiina Pyykkö, AD:
This is a scene from the beginning of the story, in which Marilyn approaches her new home in a pickup truck. In the background you can see the farmyard, but also the rest of the world created for “Homecoming”: 3D-field around the farm and trees at the edges of the field. Behind 3D-models lies a painting (made by digital artist Sini Pakarinen) that gives a rather realistic illusion of hills far away in the horizon, sky and clouds. The clouds appear to be moving, but they stay still on the painting – only the camera is moving.
The colours of the farm and rest of the world are pretty much what I wanted, but for some reason the colours on Marilyn sitting near to camera look horrific, like there would be a whole lot of grey used on her textures. My guess is that, due to paleness of Marilyn’s skin and hair, the green light reflecting from the back of the pickup truck mix up with colours on Marilyn and this makes her look at least nauseous, if not absolutely a corpse. By changing the colour of the car for example into brown and making Marilyn’s own colours a bit stronger she will probably look alive and charming again. Also, in this clip our cinematographer hasn’t finished the lightning yet and I believe there is no light aimed directly to Marilyn, so after fixing the textures and lights the clip will surely look quite different from this raw version.
So what this clip teaches me about designing characters for 3D-animation? It’s not enough that character’s colours look good on the model sheet, for they will be in interaction with reflections from many different objects during the animation, for example as common object as green grass. White and light yellow look so cute on a character, but they probably make the person adjusting the lamps on scene to pull his hair off. I’m not saying that you shouldn’t use light colours, I just think it’s important to be aware that it’s difficult to keep light colours pure without burning them through with too much light on the scene. Even better if you have time to test your charchter in different surroundings before the actual animating begins to make sure its colours really fit in.
By Hannu Koivuranta, Lighting Lead & Director of Photography:
This is also done, but needs some minor tweaking. The shadows are too strong inside the car and it just doesn’t look real. Marilyn is also a very difficult character to light, since the topography of her face is very 3-dimensional and the shader of her hair has not been fixed (it emits too much light).
This video is an early draft of the shot. The background is not in its right place. The farm is supposed to reveal itself from the right side of the image, behind the car. It would then be in sync with Marilyn peeking through the board and the road wouldn’t pass the car as it does in the end.
The background layer is also out of place – it is accidentally moving, which should not be the case.
On top of all this, the final camera movement is missing. We were going for a hand-held look to emphasize Marilyn’s experience of arrival to the strange new farm.